andromeda studio

we are focused on creating a great art

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about us

our team consists of more than 30 professionals with an experience over 8 years.

Andromeda studio is comprised of experienced 3D art professionals. Our office is located in the Chicago. Our team is the Berserkers of the gaming industry, with over 8 years of experience.

We participated in the creation of such projects as Outlast, Metro Exodus, Apex Legends, A Plague Tale, A Plague Tale: Requiem, Baldur’s Gate, Warface, Modern Conflict, Enlisted, Warhammer Vermintide, Mass Effect : Andromeda, Prince of Persia, Borderlands Pre-Sequel, etc. Our partners are well-known companies in the gaming industry located in Asia, Europe and the USA.

We carefully track all trends in the gaming industry to help implement fresh, creative ideas and take your project to the next level.



  • capcom

    We have been working with Andromeda Studio on two projects, and are happy with the quality of their work so far. Our projects required both careful attention to details and strict adherence to the requirements outlined in the art guide. The studio has completed the work within the agreed deadlines and provided us with the deliverables fully corresponding with the guidelines. Overall, Andromeda studio has a professional team of artists, qualified project managers and insightful art direction that ensure the highest quality of the created art and full compliance with our key requirements.

    Art Producer: Eden Edwards

  • crytek

    Over the past 3 years, Andromeda Studio has become a go-to resource for all things creative. They are extremely talented, driven, and provide competitive pricing, but what really separates them from other agencies is their dedication and flexibility. Andromeda Studio started working on the product side for one of our games but has since branched out into marketing and creating assets for our newest 3D title. Working with a studio like them has enabled us to increase production without a drop-off in quality, which at the end of the day is very difficult to find. Highly recommended!

    Supercell: Brendan Blomfield

  • shift up

    It's safe to say that most regular human beings would be shocked and daunted at the idea of having to do a high quality game for iOS and Android, within a deadline of few months. I can honestly say that this work not the case with Andromeda Studio. They responded reactively, calmly and productively, and ended up delivering a game that both myself, the LatAm team, and users, were very happy with. There is a calm and experienced professionalism to the Andromeda Studio team, and I would not hesitate to use them again.

    COO: Ellison Francis

  • asobo

    We've been working with Andromeda Studio since July 2019 and we hope to continue working with this outsourcing team on our future projects. They have been providing us with the key art for our games, which we are fully satisfied with. We have been regularly exchanging feedback with the Studio, to keep further improving the quality of assets, achieving the best results for our project. Having a reliable art outsourcing partner in Andromeda Studio has been definitely a win for our production needs.

    Producer: Eve Foster

  • bethesda

    It was a pleasure working with Andromeda Studio when our company outsourced some animation work to them. Andromeda produced a high-quality standard of animation in a short period of time and I look forward to continuing working with them in the future. I would highly recommend Andromeda Studio to anyone who needs high-quality animation and artwork!

    Cofounder: Jordan Gilson

  • activision

    Satisfying yet extremely accommodating software development studios in India, the team at Andromeda Studio are excellent partners to work with all thanks to the work ethic laid down. Had a wonderful time working with team who was always well versed with technicalities and precise with timelines, deliverables and project planning. Would love to recommend Andromeda to anyone without hesitation!

    Art Producer: Jacques Walker

  • dice

    We have been cooperating with the team for more than two years and are very satisfied with all what they do. They can do various tasks always in time, considering all our wishes and comments. The quality of work always meets our requirements. Will use them again in the future!

    Senior Director: Colin Atcheson


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We can provide full turnkey art development (Concepts, Modeling, Texturing, Rigging, Skinning, Animation). Our 3d & 2d artists specialize in characters, creatures, weapons, vehicles, and complex prop structures. Our animators specialize in key frame character & creature animation, as well as Rigging/Skinning, & Mocap Cleanup.

  1. Low Poly Modeling
  2. High Poly Modeling For Both Game and cinematic assets
  3. Textures : photo source or hand painted
  4. Digital sculpting for 3D printing and rapid protoyping
  5. Target rendering for promotional use
  6. Concept art and illustrations
  7. Rigging, Skinning & Animation
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Our Heartbeat Model

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At Andromeda, we work differently than other studios. We schedule our work based around something we call Heartbeats: six weeks of work plus a final seventh week, where fun, sharing, and continuous improvement take center stage.

For our six-week “on” phase, we work in mission teams formed by different crafts working autonomously, taking a project from start to finish. Each team has regular check-ins to stay on track and a close collaboration with the leads team of their craft.

  • asobo
  • cold
  • crytek
  • crytivo
  • in
  • bethesda
  • mun
  • net
  • shift
  • acti
  • cd
  • capcom
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